X2 – Die Bedrohung Benchmark
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- Dieses Thema hat 11 Antworten und 6 Teilnehmer, und wurde zuletzt aktualisiert vor 20 Jahren, 5 Monaten von orw.Anonymous.
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AutorBeiträge
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22. August 2003 um 11:08 Uhr #472120Obi WanAdministrator
Hallo Leute,
es gibt wieder einen neuen Grafikkarten Benchmark 😈
Egosoft hat eine selbstablaufende Demo-Version des Science-Fiction-Spiels und Freelancer-Konkurrenten “X2 – Die Bedrohung” veröffentlicht und dient auch als Grafikbenchmark.
Auf schnelleren Systemen empfiehlt es sich, die Schattenberechnung zu aktivieren, da dies viel zur Atmosphäre beiträgt. Die X2 Rolling Demo kann entweder im Endlosdemo- oder im Benchmark-Modus betrieben werden. Letzterer wirft einzelne Werte für die Szenen sowie einen gemittelten Endwert in Bildern/s aus.
Die 42 MByte große Demo steht seit dem gestrigen 21. August 2003 zum Download auf Egosoft.com und einigen Mirrors zur Verfügung.
Guckst Du hier ➡
http://www.egosoft.com/x/xmain.php?language=49&display=demoEure Benchmark Werte könnt Ihr dann hier posten.
[size=6] Bitte noch folgdene Daten angeben [/size]:arrow:
CPU:
Mainboard:
Graphic Board:
RAM:
Graka Treiber
OS:Viel Spaß
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22. August 2003 um 14:08 Uhr #505572Obi WanAdministrator
[glow=green]Hier die Ergebnisse von meinem Office Rechner [/glow]:arrow:
X2 – The Threat
Executeable compiled Tue Aug 19 15:38:13 2003
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: OffSystem specific video settings:
Adapter name: Intel(R) 82845G Graphics Controller [Intel(R) 82845G Graphics Controller]
Vertex Shader: Software, version 1
Hardware T&L: No
Fog capabilities: W-fog Z-fog Table(Pixel)Fog VertexFogSystem specific audio settings:
SecondarySampleRate (Min/Max): 8000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARYMONO SECONDARYSTEREOFramerates
Scene 00 15.862 fps
Scene 01 13.338 fps
Scene 02 7.540 fps
Scene 03 7.825 fps
Scene 04 10.372 fps
Scene 05 9.458 fps
Scene 06 6.816 fps
Scene 07 9.355 fps
Scene 08 8.762 fps
Scene 09 6.876 fps
Scene 10 16.522 fps
Scene 11 8.331 fps
Scene 12 10.059 fps
Scene 13 10.388 fps
Scene 14 12.505 fps
Scene 15 11.528 fps
Scene 16 7.708 fps
Scene 17 10.959 fps
Scene 18 11.373 fps
Scene 19 4.969 fps
Scene 20 8.709 fps
Scene 21 11.385 fps
Scene 22 9.334 fps
Scene 23 10.675 fps
Scene 24 8.464 fpsOverall average framerate: 9.965 fps
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22. August 2003 um 17:08 Uhr #505576bombermanTeilnehmer
was hasste da für eine karte drinnen???
ist es ein onboard ding oder was?
(intel 845)meine ergebnisse
X2 – The Threat
Executeable compiled Tue Aug 19 15:38:13 2003
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: OffSystem specific video settings:
Adapter name: RADEON 9500 PRO / 9700 [RADEON 9500 PRO / 9700 ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFogSystem specific audio settings:
SecondarySampleRate (Min/Max): 8000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREOFramerates
Scene 00 184.407 fps
Scene 01 73.927 fps
Scene 02 47.561 fps
Scene 03 37.263 fps
Scene 04 64.879 fps
Scene 05 46.953 fps
Scene 06 34.085 fps
Scene 07 63.322 fps
Scene 08 73.227 fps
Scene 09 63.882 fps
Scene 10 52.338 fps
Scene 11 49.925 fps
Scene 12 40.228 fps
Scene 13 39.900 fps
Scene 14 101.525 fps
Scene 15 70.298 fps
Scene 16 51.836 fps
Scene 17 81.711 fps
Scene 18 60.711 fps
Scene 19 22.901 fps
Scene 20 67.385 fps
Scene 21 46.024 fps
Scene 22 55.751 fps
Scene 23 70.274 fps
Scene 24 50.121 fpsOverall average framerate: 62.017 fps
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22. August 2003 um 18:08 Uhr #505577worstyTeilnehmer
2 – The Threat
Executeable compiled Tue Aug 19 15:38:13 2003
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: OffSystem specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFogSystem specific audio settings:
SecondarySampleRate (Min/Max): 48000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARYMONO SECONDARYSTEREOFramerates
Scene 00 254.459 fps
Scene 01 86.674 fps
Scene 02 60.098 fps
Scene 03 41.916 fps
Scene 04 72.813 fps
Scene 05 54.536 fps
Scene 06 38.366 fps
Scene 07 69.293 fps
Scene 08 81.462 fps
Scene 09 71.968 fps
Scene 10 54.926 fps
Scene 11 55.465 fps
Scene 12 46.326 fps
Scene 13 44.453 fps
Scene 14 99.913 fps
Scene 15 79.871 fps
Scene 16 60.460 fps
Scene 17 89.933 fps
Scene 18 68.202 fps
Scene 19 25.429 fps
Scene 20 74.454 fps
Scene 21 52.753 fps
Scene 22 62.604 fps
Scene 23 83.455 fps
Scene 24 59.924 fpsOverall average framerate: 71.590 fps
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22. August 2003 um 22:08 Uhr #505580TitanTeilnehmer
also wenn das spiel endlich raus is dann wirds erst eimal geil da is zocken ohne ende im internet und vor alledem das spiel ist in echtzeit und das universum ist maßstab 1:1 mit dem unserem nur das es halt nicht auf der unseren seite des alls spielt sondern auf der anderen
alter schwede dann brauchts du beim zocken auch wenn 2000 mitspieler im space sind mindestens einige monate um auf einen anderen zu stoßen dann lohnt es sich schon mal den rechner dauerhaft an zu lassen
zum thema werde den bench mal testen aber ich denke doch das da mindestens ein paar gute frames rauskommen danke rolf für den link
so long
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22. August 2003 um 23:08 Uhr #505582TitanTeilnehmer
gerade gebencht und mehr is leider nich aus meiner ati rauszuholen
X2 – The Threat
Executeable compiled Tue Aug 19 15:38:13 2003
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: OffSystem specific video settings:
Adapter name: RADEON 7500 SERIES [RADEON 7500 SERIES ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: RangeFog VertexFogSystem specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 17/17/17
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 17/17/17
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREOFramerates
Scene 00 57.847 fps
Scene 01 40.046 fps
Scene 02 11.293 fps
Scene 03 11.478 fps
Scene 04 25.206 fps
Scene 05 18.447 fps
Scene 06 12.830 fps
Scene 07 20.310 fps
Scene 08 21.471 fps
Scene 09 19.195 fps
Scene 10 32.680 fps
Scene 11 19.020 fps
Scene 12 20.255 fps
Scene 13 20.958 fps
Scene 14 29.258 fps
Scene 15 28.759 fps
Scene 16 15.240 fps
Scene 17 28.935 fps
Scene 18 25.985 fps
Scene 19 9.076 fps
Scene 20 20.565 fps
Scene 21 22.533 fps
Scene 22 23.430 fps
Scene 23 32.916 fps
Scene 24 20.021 fpsOverall average framerate: 23.510 fps
so long
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23. August 2003 um 16:08 Uhr #505594Obi WanAdministrator
bomberman said:
was hasste da für eine karte drinnen???
ist es ein onboard ding oder was?
(intel 845)jepp, ist ne Intel Onboard 2D Karte 😉
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23. August 2003 um 17:08 Uhr #505595worstyTeilnehmer
ich muss sagen ich habe agp 8 (katenglättung 8 x drin )habe ohne agp etwas über 100 fps /s
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7. September 2003 um 11:09 Uhr #505977Obi WanAdministrator
X2 – The Threat
Executeable compiled Tue Aug 19 15:38:13 2003
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: OffSystem specific video settings:
Adapter name: RADEON 9700 [RADEON 9700 ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFogFramerates
Scene 00 217.242 fps
Scene 01 99.651 fps
Scene 02 54.622 fps
Scene 03 41.690 fps
Scene 04 81.669 fps
Scene 05 63.323 fps
Scene 06 44.519 fps
Scene 07 79.768 fps
Scene 08 86.155 fps
Scene 09 79.163 fps
Scene 10 68.172 fps
Scene 11 66.248 fps
Scene 12 55.791 fps
Scene 13 54.592 fps
Scene 14 123.011 fps
Scene 15 92.393 fps
Scene 16 65.224 fps
Scene 17 100.798 fps
Scene 18 84.495 fps
Scene 19 31.460 fps
Scene 20 84.509 fps
Scene 21 64.757 fps
Scene 22 76.208 fps
Scene 23 102.797 fps
Scene 24 66.027 fpsOverall average framerate: 79.371 fps
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8. September 2003 um 22:09 Uhr #506021Obi WanAdministrator
So, habe heute nochmal ein bißchen an der MHz Schraube gedreht … und flupps sind noch ein paar mehr Frames herrausgekommen 😉
Mein Testsystem:
Athlon XP +2700
Radeon 9500 @ 9700pro mit 380/310 Mhz
Catalyst 3.7 ATI driver
512 MB RAM cl 2,5X2 – The Threat
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: OffSystem specific video settings:
Adapter name: RADEON 9700 PRO [RADEON 9700 PRO ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFogFramerates
Scene 00 283.808 fps
Scene 01 98.309 fps
Scene 02 70.026 fps
Scene 03 54.349 fps
Scene 04 86.543 fps
Scene 05 65.212 fps
Scene 06 47.207 fps
Scene 07 92.680 fps
Scene 08 107.413 fps
Scene 09 92.487 fps
Scene 10 67.358 fps
Scene 11 71.165 fps
Scene 12 55.759 fps
Scene 13 54.071 fps
Scene 14 133.479 fps
Scene 15 99.562 fps
Scene 16 80.943 fps
Scene 17 120.800 fps
Scene 18 83.406 fps
Scene 19 31.375 fps
Scene 20 100.998 fps
Scene 21 64.696 fps
Scene 22 79.590 fps
Scene 23 101.080 fps
Scene 24 71.069 fpsOverall average framerate: 88.535 fps
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10. September 2003 um 1:09 Uhr #506066crospTeilnehmer
will auch maaa
system:Epox8rda
AMDxp2000@xp2600(2100mhz/150,8.×14)Vcore 2.2volt
1mal 512mb ddr333
Geforce4600(320/660)
Western Digital 80gb 8mb catche
Innovatek Cpu/Gpu und chipsatz kühler
Airplex evo 240 und
Heattransformer Dual(4x120mm lüfter)
Eheim1048 und Plexy AGB
Temps (cpu max33 min31)(Gpu max48 min 44)Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: OffSystem specific video settings:
Adapter name: NVIDIA GeForce4 Ti 4600 [NVIDIA GeForce4 Ti 4600]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFogSystem specific audio settings:
SecondarySampleRate (Min/Max): 48000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARYMONO SECONDARYSTEREOFramerates
Scene 00 199.666 fps
Scene 01 90.024 fps
Scene 02 53.530 fps
Scene 03 38.611 fps
Scene 04 76.054 fps
Scene 05 53.305 fps
Scene 06 36.697 fps
Scene 07 71.389 fps
Scene 08 75.607 fps
Scene 09 74.011 fps
Scene 10 60.000 fps
Scene 11 56.873 fps
Scene 12 45.754 fps
Scene 13 47.959 fps
Scene 14 107.377 fps
Scene 15 89.158 fps
Scene 16 60.441 fps
Scene 17 99.163 fps
Scene 18 74.330 fps
Scene 19 27.307 fps
Scene 20 73.127 fps
Scene 21 54.211 fps
Scene 22 67.730 fps
Scene 23 83.062 fps
Scene 24 56.148 fpsOverall average framerate: 70.861 fps
is ganz ok finde ich 😆 😆 -
11. November 2003 um 7:11 Uhr #508693orw.AnonymousTeilnehmer
Wem es interessiert: Mein AMD tacktet mit 2280MHz 1.73V, FSB-380MHz, 512MB Ram PC 380MHz – CLock 2 3 3 6, ELSA Gladiac GEFORCE 2 GTS 32MB
X2 – The Threat
Executeable compiled Tue Aug 19 15:38:13 2003
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: OffSystem specific video settings:
Adapter name: NVIDIA GeForce2 GTS/GeForce2 Pro [NVIDIA GeForce2 GTS/GeForce2 Pro]
Vertex Shader: Software, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFogSystem specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 1/1/1
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 524288/524288/524288
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREOFramerates
Scene 00 69.431 fps
Scene 01 43.729 fps
Scene 02 18.126 fps
Scene 03 12.438 fps
Scene 04 26.192 fps
Scene 05 21.595 fps
Scene 06 14.055 fps
Scene 07 28.820 fps
Scene 08 17.894 fps
Scene 09 14.753 fps
Scene 10 39.377 fps
Scene 11 23.625 fps
Scene 12 20.385 fps
Scene 13 24.429 fps
Scene 14 40.223 fps
Scene 15 33.472 fps
Scene 16 23.559 fps
Scene 17 40.909 fps
Scene 18 27.595 fps
Scene 19 10.976 fps
Scene 20 27.390 fps
Scene 21 22.668 fps
Scene 22 28.223 fps
Scene 23 39.146 fps
Scene 24 21.353 fpsOverall average framerate: 27.614 fps
😳
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